

Tieflings with a tie to Baalzebul (a devil of corruption) use spells like ray of sickness or crown of madness, while tieflings with a tie to Levistus, a devil eternally trapped in ice, can use spells like ray of frost and armor of Agathys. In addition, the innate spells a tiefling learns automatically also change depending on their subrace. Tieflings connected to Dispater get a +1 to Dexterity, while tieflings with a tie to Fierna get a +1 to Wisdom. However, Mordenkainen's Tome of Foes adds nine tiefling subraces, each of which are tied to a different ruler of a layer of hell.Įach subrace has a different ability score increase - while all tieflings still retain a +2 to their charisma skill, some subraces get a secondary +1 increase to a score besides Intelligence. Players wanting a roleplaying challenge should try and bring life to this - literally and figuratively - empty being.Tieflings are one of the core races in Dungeons & Dragons' Fifth Edition - humans whose ancestors once made a deal with a devil from the Nine Hells. Since Animated Armor relies on magic, however, dispelling its armor will render it useless. It does not require basic necessities i.e., food or water, and gains traits depending on its armor type. RELATED: Ranked: The Best D&D Campaigns Of All TimeĪlthough Animated Armor possesses significant strengths it has equally as impactful weaknesses. Typically, they carry out a specific task given to them, yet they will forgo their duties to carry on pressing matters, such as a world-saving adventure. Animated Armors are living individualistic sets of armor given life by magic. Suitable Classes: Barbarian, Fighter, and Rogue.Īrmor is an invaluable asset to nearly any adventurer, however, some sets can undergo journeys alone.Ability Score Bonus: Constitution +1, Strength +1 (Heavy), Dexterity or Strength +1 (Medium), Dexterity +1 (Light).Size: Medium, its height and weight are dependent on its armor.
